
One thing to keep in mind while you are roaming around a level is that enemies will respawn once you leave the screen and they’ll respawn in the same location. You can approach the levels from a multitude of directions, and the way that you decide to tackle a level is entirely up to you. The levels that you’ll be roaming around are very wide and opend-ended. It’s much smarter to move forward slowly and surely, rather than running into new areas and winging it, as the enemy design is quite varied and you’ll be attacked from multiple directions and end up getting skewered, shot and electrocuted all at once. Combat in Mercenary Kings is slow and methodical, every enemy has an attack pattern, and if you approach levels in the right way, you’ll be able to come out virtually unscathed. On the surface, Mercenary Kings looks and feels like Metal Slug, the gameplay is a little slower and reminds me of playing Megaman rather than Metal Slug. With this, I approached the game like I approached any other Metal Slug game, I rampaged in, shot everything I could and tried to dodge everything coming at me and eventually ended up dying quite quickly. Everything from the beautifully detailed pixel art, to the gameplay, to the way that bullets look, are very reminscent of any of the Metal Slug games I played way back when. Mercenary Kings reminds me, and pretty much everyone else, of Metal Slug. With the release of the Switch version of Mercenary Kings:Reloaded Edition, I was more than a little excited to see what new features were added to an other wise fun but flawed game.



I’ve played Mercenary Kings at length on my PC, and while I loved the game, the beautiful graphics and the gameplay, it wasn’t without some serious flaws. I hadn’t heard the news that Mercenary Kings was coming out on the Switch, but when the opportunity came to review it, I couldn’t pass it up. There isn’t a shortage of indie games on the Switch, especially with Nintendo now openly embracing “Nindies”.
